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tigaer

Mr. Stripeypants!
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Find me here!

5 min read


As you might have noticed!


Alrighty, I'm not superbly active here anymore. Which doesn't mean I don't check in here at all. I do at least once a day. But if you want to keep more uptodate, I want to give you some alternatives:

My Facebook Page (Art Stuff Only)

Personal Facebook

My Website

Artstation

CGSociety

Twitter

So, if you have specific requests or questions, please don't try to reach me via the comments and send me a note instead. That would be very appreciated! =) Thank you.

Seeya there!


*~*~*


"While I respect the Judeo-Christian ethic, as well as the Eastern philosophies and of course the teachings of Mohammed, I find that organised religion has corrupted those believes to justify countless atrocities throughout history. If I were to attend church, I'd be a hypocrite."

Hyde - That 70s show

"I never know what I want but I know when I'm low that I... I need to be in the town where they know what I'm like and don't mind..."

(Elbow - Station Approach)

"...Just because you know there are people with far worse problems than yours... doesn't mean you don't deserve a piece of that cake called 'luck' too."

(A Friend - 07.2007)


HIRE ME!!!




got a job?




got a job?


MEET THE INSPIRATION




henning ludvigsen & natascha röösli interview syd mead interview gary tonge interview dylan cole interview

"We may feel that we have figured out a lot of great things with digital, but in reality we are just in the infancy of digital image creation. Traditional painting took thousands of years to perfect. We have only been doing digital art for a couple of decades.

You are all pioneers!"

Dylan Cole (Digital Matte Painter)



ADDITIONAL STUFF




The Luminarium Artgroup
Join the community to add your comment. Already a deviant? Log In


"Gallery Descriptions and Miscats Month"

Intro


3-Dimensional art shows a picture or animation containing an object, or an entire scene of multiple objects, purely created with a specialized 3d software. Said objects are created by a grid of polygons that build a wireframe and construct a shape. On top of that shape we can lay over a multitude of textures that fulfill a series of different tasks. The terminology for these textures/channels can vary from tool to tool. Colour, Bump Map, Specular Map - to name a few. Depending on what kind of rendering technology is used, names for each texture can vary as well. A Specular Map can be compared to a Gloss Map, which is used in Physically Based Rendering (PBR) engines. PBR is finding its way into lots of game engines lately.



The Colour channel defines the texture itself, mostly being a flat photo or painted asset. The Bump Map channel creates detail on top of the flat texture creating small detail like shadows - depending on where the light source is in your scene. The Specular channel defines highlights on your texture - reflections from light sources. Combine these channels into one and you get a Material. All these different channels can be adjusted in very precise detail and allow you to tweak your scene as efficiently as possible.

Texture Examples


Colour Texture
Colour Texture

Bump Map Texture
Bump Map Texture

Specular Map Texture
Specular Map Texture

Normal Map Texture
Normal Map Texture





3D Tools


The most common 3d software packages are 3DSMax, Maya, Cinema 4D, Lightwave, Blender. Most of these tools can be highly expensive. Blender on the other hand is an open source project (much like GIMP for image editing) that comes for free and is quite respected now among 3d artists. These are the all-round tools that allow the user efficient modeling as well as simulation of natural elements like water and wind. Of course there are a lot of specialized tools as well - mostly used in combination one of the main tools mentioned above. ZBrush is a fantastic sculpting tool and very common in the games and VFX industry - especially for creature/character design but also for assets of all kinds and even vehicles. Substance Painter is specialized in creating materials for 3d objects. MarvelousDesigner is widely used to create clothing for characters. World Machine is a fantastic tool to create landscapes (so-called heightfields) that can be used in tools like Vue and Terragen (which actually are able to create heighfields on their own), which are specialized in rendering natural environments.



Created with 3DSMax


Created with Cinema 4D


Created with Terragen


Created with Vue


This, of course, only scratches the surface of what is all possible with 3d software and there are tons of softwares out there I haven't mentioned - all of them with their individual pros and cons.




What's this 'Rendering'?


Rendering an object or scene describes the process of a 3d software calculating all kinds of things like lighting, atmosphere, materials into an image. Every 3d software comes with a built in render engine, that pretty much always gets the job done in a proper manner. There are specialized rendering plug-ins available though. These can often produce more realistic results but can also drastically extend the time needed to complete a render.

Almost all 3d software packages allow you to also render your image with Multipass options. Multipass is an approach that allows you to render not just the actual image but also separate image files that can be masks for objects in your scene and different channels like Diffuse, Specular, Shadows, Z Depth, Indirect Lighting... just to name a few. These are fantastic helpers to squeeze even the last drop of detail out of your rendered image via post-work in Photoshop or Gimp.





Following a strict interpretation of the rules:



When considering to submit your work into the 3 Dimensional Art gallery you should keep in mind some restrictions. Your piece should be entirely rendered in a 3d software. Except for colour adjustments or adjustments done with help of the Multipass channels, there should be no manipulations to your rendered object or scene.



Following a looser interpreatation of the rules:



Depending on the complexity of your render, it can be quite a time consuming process. Sometimes elements do not render out as expected and Photoshop provides an easy fix via Stamp Tool. The error is removed in seconds and an additional time consuming render, just to remove/fix the faulty area in 3d, can be avoided.



Following a very loose interpreatation of the rules:



3d renders are merely a base for you to work from. You use it to nail composition, lighting, mood and use the render as a plate to work from. In the end it's a 50/50 mix of 3d and 2d work. With the 2d work containing overpaints, fixes and additional visual effects.






The 3-Dimensional Art Gallery contains five main subcategories.

ABSTRACT









CHARACTERS









OBJECTS









SCENES









VEHICLES











I hope you found the info helpful and maybe even found some inspiration.

Happy rendering!


Join the community to add your comment. Already a deviant? Log In
:iconprojecteducate:
:iconprojecteducate:


"Gallery Descriptions and Miscats Month"

Intro


3-Dimensional art shows a picture or animation containing an object, or an entire scene of multiple objects, purely created with a specialized 3d software. Said objects are created by a grid of polygons that build a wireframe and construct a shape. On top of that shape we can lay over a multitude of textures that fulfill a series of different tasks. The terminology for these textures/channels can vary from tool to tool. Colour, Bump Map, Specular Map - to name a few. Depending on what kind of rendering technology is used, names for each texture can vary as well. A Specular Map can be compared to a Gloss Map, which is used in Physically Based Rendering (PBR) engines. PBR is finding its way into lots of game engines lately.



The Colour channel defines the texture itself, mostly being a flat photo or painted asset. The Bump Map channel creates detail on top of the flat texture creating small detail like shadows - depending on where the light source is in your scene. The Specular channel defines highlights on your texture - reflections from light sources. Combine these channels into one and you get a Material. All these different channels can be adjusted in very precise detail and allow you to tweak your scene as efficiently as possible.

Texture Examples


Colour Texture
Colour Texture

Bump Map Texture
Bump Map Texture

Specular Map Texture
Specular Map Texture

Normal Map Texture
Normal Map Texture





3D Tools


The most common 3d software packages are 3DSMax, Maya, Cinema 4D, Lightwave, Blender. Most of these tools can be highly expensive. Blender on the other hand is an open source project (much like GIMP for image editing) that comes for free and is quite respected now among 3d artists. These are the all-round tools that allow the user efficient modeling as well as simulation of natural elements like water and wind. Of course there are a lot of specialized tools as well - mostly used in combination one of the main tools mentioned above. ZBrush is a fantastic sculpting tool and very common in the games and VFX industry - especially for creature/character design but also for assets of all kinds and even vehicles. Substance Painter is specialized in creating materials for 3d objects. MarvelousDesigner is widely used to create clothing for characters. World Machine is a fantastic tool to create landscapes (so-called heightfields) that can be used in tools like Vue and Terragen (which actually are able to create heighfields on their own), which are specialized in rendering natural environments.


Mazda LM55 by nancorocks
Created with 3DSMax

The Great Discovery by TRANSC3DENT
Created with Cinema 4D

Pipe Organ Canyon by DannyGordon20
Created with Terragen

Return To Pebble Beach - The Search Continues by 3DLandscapeArtist
Created with Vue


This, of course, only scratches the surface of what is all possible with 3d software and there are tons of softwares out there I haven't mentioned - all of them with their individual pros and cons.




What's this 'Rendering'?


Rendering an object or scene describes the process of a 3d software calculating all kinds of things like lighting, atmosphere, materials into an image. Every 3d software comes with a built-in render engine, that pretty much always gets the job done in a proper manner. There are specialized rendering plug-ins available though. These can often produce more realistic results but can also drastically extend the time needed to complete a render.

Almost all 3d software packages allow you to also render your image with Multipass options. Multipass is an approach that allows you to render not just the actual image but also separate image files that can be masks for objects in your scene and different channels like Diffuse, Specular, Shadows, Z Depth, Indirect Lighting... just to name a few. These are fantastic helpers to squeeze even the last drop of detail out of your rendered image via post-work in Photoshop or Gimp.





Following a strict interpretation of the rules:



When considering to submit your work into the 3 Dimensional Art gallery you should keep in mind some restrictions. Your piece should be entirely rendered in a 3d software. Except for colour adjustments or adjustments done with help of the Multipass channels, there should be no manipulations to your rendered object or scene.



Following a looser interpreatation of the rules:



Depending on the complexity of your render, it can be quite a time consuming process. Sometimes elements do not render out as expected and Photoshop provides an easy fix via Stamp Tool. The error is removed in seconds and an additional time consuming render, just to remove/fix the faulty area in 3d, can be avoided.



Following a very loose interpreatation of the rules:



3d renders are merely a base for you to work from. You use it to nail composition, lighting, mood and use the render as a plate to work from. In the end it's a 50/50 mix of 3d and 2d work. With the 2d work containing overpaints, fixes and additional visual effects.






The 3-Dimensional Art Gallery contains five main subcategories.

ABSTRACT



Abstract still-life_v.01 by TOMYODA

Abstract Ornamental by irn-bru

ColorTech by Overcame-Black

CHARACTERS



Kellyn by nemain-ravenwood

Alien Creature by KENBARTHELMEY

Cthulhu by veprikov

OBJECTS



Revolver Brotherguard Highpoly by The-5

:bigthumb72649213:

drift engine by meezami

SCENES



Interior by djreko

:bigthumb280381646:

Futuristic Paradise by jfliesenborghs

VEHICLES



Trident Bomber- Attack mode by icedestroyer

apc by handfighter

Phantoms , British Style by rOEN911



I hope you found the info helpful and maybe even found some inspiration.

Happy rendering!


Join the community to add your comment. Already a deviant? Log In

Find me here!

4 min read



Alrighty, I'm not superbly active here anymore. Which doesn't mean I don't check in here at all. I do at least once a day. But if you want to keep more uptodate I want to give you some alternatives:

My Facebook Page (Art Stuff Only)

Personal Facebook

Artstation

CGSociety

Twitter

*~*~*


"While I respect the Judeo-Christian ethic, as well as the Eastern philosophies and of course the teachings of Mohammed, I find that organised religion has corrupted those believes to justify countless atrocities throughout history. If I were to attend church, I'd be a hypocrite."

Hyde - That 70s show

"I never know what I want but I know when I'm low that I... I need to be in the town where they know what I'm like and don't mind..."

(Elbow - Station Approach)

"...Just because you know there are people with far worse problems than yours... doesn't mean you don't deserve a piece of that cake called 'luck' too."

(A Friend - 07.2007)


HIRE ME!!!




got a job?




got a job?


MEET THE INSPIRATION




henning ludvigsen & natascha röösli interview syd mead interview gary tonge interview dylan cole interview

"We may feel that we have figured out a lot of great things with digital, but in reality we are just in the infancy of digital image creation. Traditional painting took thousands of years to perfect. We have only been doing digital art for a couple of decades.

You are all pioneers!"

Dylan Cole (Digital Matte Painter)



ADDITIONAL STUFF




The Luminarium Artgroup
Join the community to add your comment. Already a deviant? Log In

Find me here!

5 min read


Lookout!



Since I'm using Deviantart more for just posting my work these days instead of sharing news about the work, I want to let you guys know where you can follow me a little better.

Facebook Page: www.facebook.com/tigaerdesign/

Website: www.tigaer-design.com

Artstation: www.artstation.com/artist/tiga…

Drawcrowd: drawcrowd.com/tigaer

I still check in here every day, so if you have specific requests or questions, please send me a note and don't comment on something. Comments can be overlooked so easily. =) Thank you.

Seeya there!


*~*~*


"While I respect the Judeo-Christian ethic, as well as the Eastern philosophies and of course the teachings of Mohammed, I find that organised religion has corrupted those believes to justify countless atrocities throughout history. If I were to attend church, I'd be a hypocrite."

Hyde - That 70s show

"I never know what I want but I know when I'm low that I... I need to be in the town where they know what I'm like and don't mind..."

(Elbow - Station Approach)

"...Just because you know there are people with far worse problems than yours... doesn't mean you don't deserve a piece of that cake called 'luck' too."

(A Friend - 07.2007)


HIRE ME!!!




got a job?




got a job?


MEET THE INSPIRATION




henning ludvigsen & natascha röösli interview syd mead interview gary tonge interview dylan cole interview

"We may feel that we have figured out a lot of great things with digital, but in reality we are just in the infancy of digital image creation. Traditional painting took thousands of years to perfect. We have only been doing digital art for a couple of decades.

You are all pioneers!"

Dylan Cole (Digital Matte Painter)



ADDITIONAL STUFF




The Luminarium Artgroup
Join the community to add your comment. Already a deviant? Log In
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